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Functions4,021 in github.com/XProger/OpenLara

↓ 7 callersFunctionjoyGetIndex
src/platform/sdl2/main.cpp:233
↓ 7 callersFunctionkeyDown
src/platform/tns/main.cpp:78
↓ 7 callersFunctionnextLevel
src/fixed/game.h:15
↓ 7 callersMethodonTouch
(View v, MotionEvent event)
src/platform/android/app/src/main/java/org/xproger/openlara/MainActivity.java:114
↓ 7 callersFunctionosSaveSettings
src/platform/dos/main.cpp:136
↓ 7 callersFunctionpam_freecolormap
src/platform/gba/packer/libimagequant/pam.c:278
↓ 7 callersMethodreadU
src/utils.h:2531
↓ 7 callersMethodreset
src/fixed/room.h:526
↓ 7 callersFunctionresetTime
src/core.h:456
↓ 7 callersFunctionsetBottomScreen
src/platform/3ds/main.cpp:38
↓ 7 callersMethodsetFilterQuality
src/gapi/gu.h:114
↓ 7 callersMethodsetup
src/level.h:2404
↓ 7 callersFunctionspecOut
src/ui.h:534
↓ 7 callersFunctionstb_vorbis_close
src/libs/stb_vorbis/stb_vorbis.c:4271
↓ 7 callersFunctionstb_vorbis_get_frame_float
src/libs/stb_vorbis/stb_vorbis.c:5028
↓ 7 callersFunctionstbir__get_coefficient
For perf reasons this code is duplicated in stbir__resample_horizontal_upsample/downsample, if you change it here change it there too.
src/platform/gba/packer/stb_image_resize.h:933
↓ 7 callersFunctionstbir__get_coefficient_width
src/platform/gba/packer/stb_image_resize.h:898
↓ 7 callersFunctionstbir__use_height_upsampling
src/platform/gba/packer/stb_image_resize.h:873
↓ 7 callersFunctionstep
src/gapi/sw.h:361
↓ 6 callersFunctionalignOffset
src/fixed/item.h:12
↓ 6 callersFunctionccbSetTexture
src/platform/3do/render_cel.cpp:196
↓ 6 callersFunctioncrc32_update
src/libs/stb_vorbis/stb_vorbis.c:1003
↓ 6 callersFunctioncross
src/platform/3do/render_cel.cpp:164
↓ 6 callersFunctionfastLength
src/fixed/common.h:2629
↓ 6 callersFunctionfixTexCoord
src/platform/gba/packer/common.h:681
↓ 6 callersMethodflipMap
src/level.h:499
↓ 6 callersFunctiongetGameVersionByLevel
src/gameflow.h:503
↓ 6 callersMethodgetLevelID
src/savegame.h:96
↓ 6 callersFunctiongetTouchHeight
src/input.h:221
↓ 6 callersFunctiongetn
src/libs/stb_vorbis/stb_vorbis.c:1363
↓ 6 callersMethodhit
src/fixed/enemy.h:1253
↓ 6 callersMethodinit
src/fixed/nav.h:10
↓ 6 callersFunctioninitSampler
src/gapi/d3d11.h:569
↓ 6 callersMethodisCheckpoint
src/savegame.h:100
↓ 6 callersFunctionliq_image_get_row_f
src/platform/gba/packer/libimagequant/libimagequant.c:824
↓ 6 callersFunctionliq_log_error
src/platform/gba/packer/libimagequant/libimagequant.c:240
↓ 6 callersFunctionliq_verbose_printf
src/platform/gba/packer/libimagequant/libimagequant.c:150
↓ 6 callersFunctionlsf_sf_expand
src/libs/minimp3/minimp3.cpp:1136
↓ 6 callersFunctionmatrixSetView
src/fixed/common.cpp:1431
↓ 6 callersFunctionmse_to_quality
src/platform/gba/packer/libimagequant/libimagequant.c:261
↓ 6 callersFunctionosJoyVibrate
src/platform/nx/main.cpp:181
↓ 6 callersMethodpredicate
src/sound.h:504
↓ 6 callersFunctionresize
src/platform/web/main.cpp:207
↓ 6 callersFunctionsendPacket
src/network.h:121
↓ 6 callersFunctionsetScissor
src/core.h:1215
↓ 6 callersFunctionsndPlayTrack
src/platform/dos/sound.cpp:23
↓ 6 callersFunctionstart_page
src/libs/stb_vorbis/stb_vorbis.c:1497
↓ 6 callersFunctionstbir__get_ring_buffer_scanline
Get the specified scan line from the ring buffer.
src/platform/gba/packer/stb_image_resize.h:1686
↓ 6 callersFunctionswap32
src/utils.h:166
↓ 6 callersFunctionto_f_set_gamma
src/platform/gba/packer/libimagequant/pam.c:283
↓ 6 callersMethodunbind
src/gapi/gu.h:112
↓ 6 callersMethodupdateInfo
src/animation.h:112
↓ 5 callersFunctionangleQuadrant
src/utils.h:185
↓ 5 callersFunctionanglesFromVector
src/fixed/common.cpp:1053
↓ 5 callersMethodanimSkip
src/fixed/item.h:424
↓ 5 callersMethodapplySettings
src/level.h:375
↓ 5 callersFunctionbegin
src/ui.h:277
↓ 5 callersMethodbindTile
src/texture.h:55
↓ 5 callersFunctioncharRemap
src/ui.h:85
↓ 5 callersFunctioncheckHeight
src/fixed/camera.h:132
↓ 5 callersFunctionclear
src/gapi/gu.h:345
↓ 5 callersMethodcollide
src/fixed/item.h:1126
↓ 5 callersFunctionconvToMat4
src/platform/win/main.cpp:841
↓ 5 callersFunctiondrawPart
src/gapi/sw.h:435
↓ 5 callersFunctionend
src/ui.h:308
↓ 5 callersMethodgetCamera
src/level.h:444
↓ 5 callersMethodgetNextRoom
src/fixed/room.h:97
↓ 5 callersFunctiongetSaveSlot
src/savegame.h:181
↓ 5 callersMethodgetSpheres
src/fixed/item.h:909
↓ 5 callersFunctionimdct_step3_inner_r_loop
src/libs/stb_vorbis/stb_vorbis.c:2453
↓ 5 callersFunctioninit
src/ui.h:552
↓ 5 callersMethodinitRange
src/mesh.h:45
↓ 5 callersMethodinverse
src/utils.h:596
↓ 5 callersMethodisActor
src/format.h:2504
↓ 5 callersMethodisBlocked
src/format.h:6977
↓ 5 callersMethodisUnderwater
src/camera.h:123
↓ 5 callersFunctionlength
src/utils.h:1582
↓ 5 callersFunctionliq_image_get_row_f_init
src/platform/gba/packer/libimagequant/libimagequant.c:799
↓ 5 callersFunctionmempool_alloc
src/platform/gba/packer/libimagequant/mempool.c:52
↓ 5 callersFunctionmmLogVRAM
src/gapi/c3d.h:37
↓ 5 callersFunctionnearest_search
src/platform/gba/packer/libimagequant/nearest.c:207
↓ 5 callersFunctionperspective
src/gapi/gu.h:312
↓ 5 callersFunctionphd_sqrt
src/fixed/common.cpp:1031
↓ 5 callersFunctionplay
src/sound.h:1294
↓ 5 callersMethodplayTrack
src/level.h:896
↓ 5 callersMethodprocess
src/sound.h:85
↓ 5 callersFunctionquintic
src/utils.h:203
↓ 5 callersMethodreadByte
src/utils.h:2513
↓ 5 callersMethodremoveDynLight
src/format.h:1945
↓ 5 callersFunctionrenderLine
src/platform/gba/render.iwram.cpp:986
↓ 5 callersFunctionrenderLine
src/platform/32x/render.cpp:1069
↓ 5 callersFunctionresetDevice
src/gapi/d3d9.h:509
↓ 5 callersFunctionrgba_to_f
src/platform/gba/packer/libimagequant/pam.h:109
↓ 5 callersFunctionrotYXZ
src/utils.h:1193
↓ 5 callersFunctionsetColorWrite
src/core.h:1246
↓ 5 callersMethodsetPos
src/fixed/stream.h:28
↓ 5 callersMethodsetRot
src/utils.h:1031
↓ 5 callersMethodsetVolume
src/sound.h:955
↓ 5 callersFunctionstbir__get_filter_pixel_margin
This is how much to expand buffers to account for filters seeking outside the image boundaries.
src/platform/gba/packer/stb_image_resize.h:893
↓ 5 callersMethodtoggle
src/inventory.h:871
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