| 65 | } |
| 66 | |
| 67 | void MachineGame::mouseReleaseEvent(QMouseEvent *ev) |
| 68 | { |
| 69 | const bool wasRedTurn = m_bIsRed; |
| 70 | ChessBoard::mouseReleaseEvent(ev); |
| 71 | |
| 72 | // AI 执黑时:红方刚走完(wasRedTurn=true, 现在m_bIsRed=false)触发AI |
| 73 | // AI 执红时:黑方刚走完(wasRedTurn=false, 现在m_bIsRed=true)触发AI |
| 74 | if (!m_bIsOver && wasRedTurn != m_bIsRed && m_bIsRed == m_bAiIsRed) { |
| 75 | machineChooseAndMovePieces(); |
| 76 | } |
| 77 | } |
| 78 | |
| 79 | void MachineGame::fakeMove(ChessStep *step) |
| 80 | { |
nothing calls this directly
no outgoing calls
no test coverage detected