| 241 | } |
| 242 | |
| 243 | ChessStep* MachineGame::getBestMove() |
| 244 | { |
| 245 | int depth = getSearchDepth(); |
| 246 | QVector<ChessStep*> steps; |
| 247 | bool aiIsRedTurn = m_bIsRed; |
| 248 | getAllMoves(steps, aiIsRedTurn); |
| 249 | |
| 250 | if (steps.isEmpty()) { |
| 251 | whoWin(); |
| 252 | return nullptr; |
| 253 | } |
| 254 | |
| 255 | // 走法排序:吃子走法优先 |
| 256 | std::sort(steps.begin(), steps.end(), [](ChessStep* a, ChessStep* b) { |
| 257 | return (a->m_nKillID != -1) > (b->m_nKillID != -1); |
| 258 | }); |
| 259 | |
| 260 | int bestScore = INT_MIN; |
| 261 | ChessStep* bestStep = nullptr; |
| 262 | |
| 263 | for (auto* step : steps) { |
| 264 | fakeMove(step); |
| 265 | int score = alphaBeta(depth - 1, INT_MIN, INT_MAX, false); |
| 266 | unFakeMove(step); |
| 267 | |
| 268 | if (score > bestScore) { |
| 269 | bestScore = score; |
| 270 | bestStep = step; |
| 271 | } |
| 272 | } |
| 273 | |
| 274 | // 清理未使用的 step |
| 275 | for (auto* s : steps) { |
| 276 | if (s != bestStep) delete s; |
| 277 | } |
| 278 | |
| 279 | if (!bestStep) |
| 280 | whoWin(); |
| 281 | |
| 282 | return bestStep; |
| 283 | } |
| 284 | |
| 285 | void MachineGame::machineChooseAndMovePieces() |
| 286 | { |
nothing calls this directly
no outgoing calls
no test coverage detected