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github.com/Wumpf/blub
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Functions
222 in github.com/Wumpf/blub
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Functions
222
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Types & classes
78
Method
screenshot_buffer_bytes_per_padded_row
(resolution: winit::dpi::PhysicalSize<u32>)
src/render_output/screenshot_capture.rs:99
Method
screenshot_buffer_bytes_per_row
(resolution: winit::dpi::PhysicalSize<u32>)
src/render_output/screenshot_capture.rs:95
Method
setup_ui_profiler
(ui: &mut egui::Ui, profiling_data: &Vec<GpuTimerScopeResult>, levels_default_open: i32)
src/gui/mod.rs:422
Method
setup_ui_render_settings
(ui: &mut egui::Ui, scene_renderer: &mut SceneRenderer)
src/gui/mod.rs:380
Method
setup_ui_scene_settings
(ui: &mut egui::Ui, state: &mut GUIState, scene: &mut Scene, event_loop_proxy: &EventLoopProxy<ApplicationEven
src/gui/mod.rs:345
Method
setup_ui_simulation_control
( ui: &mut egui::Ui, state: &mut GUIState, simulation_controller: &mut SimulationContr
src/gui/mod.rs:252
Method
setup_ui_solver
(ui: &mut egui::Ui, fluid: &mut HybridFluid)
src/gui/mod.rs:228
Method
setup_ui_solver_config
(ui: &mut egui::Ui, config: &mut SolverConfig)
src/gui/mod.rs:212
Method
setup_ui_solver_stats
(ui: &mut egui::Ui, stats: &VecDeque<SolverStatisticSample>, max_iterations: i32, error_tolerance: f32)
src/gui/mod.rs:177
Method
setup_ui_timer
( ui: &mut egui::Ui, state: &mut GUIState, simulation_controller: &SimulationControlle
src/gui/mod.rs:107
Method
solve
( &'b self, simulation_delta: Duration, encoder: &mut wgpu::CommandEncoder, de
src/simulation/pressure_solver.rs:591
Method
step
(&self, timer: &Timer, queue: &wgpu::Queue, fluid_config: &FluidConfig)
src/scene/models.rs:386
Method
step
( &mut self, simulation_delta: Duration, encoder: &mut wgpu::CommandEncoder, d
src/simulation/hybrid_fluid.rs:770
Function
texture2DArray
()
src/wgpu_utils/binding_glsl.rs:34
Method
tonemap
(&self, target: &wgpu::TextureView, encoder: &mut wgpu::CommandEncoder, pipeline_manager: &PipelineManager)
src/render_output/hdr_backbuffer.rs:92
Method
total_render_time
Total render time, including current frame. (equal to real time if not configured otherwise!)
src/timer.rs:150
Method
update
(&mut self, timer: &Timer)
src/camera.rs:102
Method
update
( &self, encoder: &mut wgpu::CommandEncoder, pipeline_manager: &PipelineManager,
src/scene/voxelization.rs:118
Method
update_uniforms
(&mut self, queue: &wgpu::Queue, simulation_delta: Duration)
src/simulation/pressure_solver.rs:193
Function
utexture2D
()
src/wgpu_utils/binding_glsl.rs:50
Method
vertex_buffer_layout
()
src/scene/models.rs:228
Method
wait_for_pending_screenshots
(&mut self, device: &wgpu::Device)
src/render_output/screenshot_capture.rs:119
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