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github.com/WolfireGames/overgrowth
/ handleKeyDownFirst
Method
handleKeyDownFirst
Source/UserInput/keyboard.cpp:243–245 ·
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Source
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241
}
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void Keyboard::handleKeyDownFirst(SDL_Keysym the_key) {
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addKeyCodeBufferItem(the_key);
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}
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void Keyboard::Update(float timestep) {
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KeyStatus &key = keys[last_key.scancode];
Callers
1
HandleEvent
Method · 0.80
Calls
no outgoing calls
Tested by
no test coverage detected