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hub / github.com/WolfireGames/overgrowth / handleKeyDownFirst

Method handleKeyDownFirst

Source/UserInput/keyboard.cpp:243–245  ·  view source on GitHub ↗

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241}
242
243void Keyboard::handleKeyDownFirst(SDL_Keysym the_key) {
244 addKeyCodeBufferItem(the_key);
245}
246
247void Keyboard::Update(float timestep) {
248 KeyStatus &key = keys[last_key.scancode];

Callers 1

HandleEventMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected