| 252 | } |
| 253 | |
| 254 | vec3 BulletObject::GetInterpPositionX(int num, int progress) { |
| 255 | return mix(old_transform.GetTranslationPart(), |
| 256 | transform.GetTranslationPart(), |
| 257 | game_timer.GetInterpWeightX(num, progress)); |
| 258 | } |
| 259 | |
| 260 | mat4 BulletObject::GetInterpRotationX(int num, int progress) { |
| 261 | return mix(old_transform.GetRotationPart(), |
no test coverage detected