| 318 | } |
| 319 | |
| 320 | void Object::ReceiveObjectMessageVAList(OBJECT_MSG::Type type, va_list args) { |
| 321 | switch (type) { |
| 322 | case OBJECT_MSG::TOGGLE_IMPOSTER: |
| 323 | ToggleImposter(); |
| 324 | break; |
| 325 | case OBJECT_MSG::RESET: |
| 326 | Reset(); |
| 327 | break; |
| 328 | case OBJECT_MSG::RELOAD: |
| 329 | Reload(); |
| 330 | break; |
| 331 | case OBJECT_MSG::FINALIZE_LOADED_CONNECTIONS: |
| 332 | FinalizeLoadedConnections(); |
| 333 | break; |
| 334 | case OBJECT_MSG::DRAW: |
| 335 | Draw(); |
| 336 | break; |
| 337 | case OBJECT_MSG::UPDATE: |
| 338 | Update((float)va_arg(args, double)); |
| 339 | walltime_last_update = game_timer.GetWallTime(); |
| 340 | break; |
| 341 | case OBJECT_MSG::INFREQUENT_UPDATE: |
| 342 | InfrequentUpdate(); |
| 343 | break; |
| 344 | default: |
| 345 | break; |
| 346 | } |
| 347 | } |
| 348 | |
| 349 | void Object::ReceiveScriptMessage(const std::string &msg) { |
| 350 | receive_depth++; |
nothing calls this directly
no test coverage detected