| 188 | } |
| 189 | |
| 190 | bool NavmeshConnectionObject::Initialize() { |
| 191 | assert(update_list_entry == -1); |
| 192 | update_list_entry = scenegraph_->LinkUpdateObject(this); |
| 193 | return true; |
| 194 | } |
| 195 | |
| 196 | void NavmeshConnectionObject::Update(float timestep) { |
| 197 | // We do this in update aswell, in case we're not drawing. |
nothing calls this directly
no test coverage detected