| 1503 | } |
| 1504 | |
| 1505 | void SceneGraph::UpdatePhysicsTransforms() { |
| 1506 | for (auto& visible_static_meshe : visible_static_meshes_) { |
| 1507 | visible_static_meshe->UpdatePhysicsTransform(); |
| 1508 | } |
| 1509 | } |
| 1510 | |
| 1511 | void SceneGraph::GetPlayerCharacterIDs(int* num_avatars, int avatar_ids[], int max_avatars) { |
| 1512 | *num_avatars = 0; |
no test coverage detected