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hub / github.com/WolfireGames/overgrowth / Dispose

Method Dispose

Source/Main/scenegraph.cpp:1837–1879  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1835}
1836
1837void SceneGraph::Dispose() {
1838 for (auto& object : objects_) {
1839 object->Dispose();
1840 }
1841 for (auto& object : objects_) {
1842 delete object;
1843 }
1844 object_from_id_map_.clear();
1845 if (bullet_world_) {
1846 bullet_world_->Dispose();
1847 delete bullet_world_;
1848 bullet_world_ = NULL;
1849 }
1850 if (abstract_bullet_world_) {
1851 abstract_bullet_world_->Dispose();
1852 delete abstract_bullet_world_;
1853 abstract_bullet_world_ = NULL;
1854 }
1855 if (plant_bullet_world_) {
1856 plant_bullet_world_->Dispose();
1857 delete plant_bullet_world_;
1858 plant_bullet_world_ = NULL;
1859 }
1860 if (nav_mesh_) {
1861 delete nav_mesh_;
1862 nav_mesh_ = NULL;
1863 nav_mesh_renderer_.LoadNavMesh(nav_mesh_);
1864 }
1865 delete particle_system;
1866 particle_system = NULL;
1867 light_probe_collection.Dispose();
1868 dynamic_light_collection.Dispose();
1869 level->Dispose();
1870 delete level;
1871 level = NULL;
1872 delete map_editor;
1873 map_editor = NULL;
1874 sky->Dispose();
1875 delete sky;
1876 sky = NULL;
1877 flares.CleanupFlares();
1878 DecalTextures::Instance()->Clear();
1879}
1880
1881void SceneGraph::SetNavMeshVisible(bool v) {
1882 nav_mesh_renderer_.SetNavMeshVisible(v);

Callers 1

AddDynamicDecalMethod · 0.45

Calls 4

CleanupFlaresMethod · 0.80
clearMethod · 0.45
LoadNavMeshMethod · 0.45
ClearMethod · 0.45

Tested by

no test coverage detected