| 219 | bool TriangleSquareIntersection2D(vec3 &min, vec3 &max, vec3 *tri_point[3]); |
| 220 | bool PointInTriangle(vec3 &point, vec3 *tri_point[3]); |
| 221 | void Terrain::drawLayer(int which) { |
| 222 | if (which == 0) { |
| 223 | Model &terrain_simplified_model = Models::Instance()->GetModel(model_id); |
| 224 | terrain_simplified_model.Draw(); |
| 225 | } |
| 226 | } |
| 227 | |
| 228 | int Terrain::lineCheck(const vec3 &start, const vec3 &end, vec3 *point, vec3 *normal) { |
| 229 | Model &terrain_simplified_model = Models::Instance()->GetModel(model_id); |