| 633 | } |
| 634 | |
| 635 | void Terrain::LoadMinimal(const char *name, const std::string &model_override) { |
| 636 | minimal = true; |
| 637 | heightmap_.LoadData(name, HeightmapImage::DOWNSAMPLED); |
| 638 | CalculateMinimalTerrain(); |
| 639 | CalculatePatches(); |
| 640 | terrain_texture_size = heightmap_.width() / Graphics::Instance()->config_.texture_reduction_factor(); |
| 641 | } |
| 642 | |
| 643 | void Terrain::GetShaderNames(std::map<std::string, int> &preload_shaders) { |
| 644 | preload_shaders[shader] = 0; |
no test coverage detected