| 150 | } |
| 151 | |
| 152 | void Skeleton::SetGravity(bool enable) { |
| 153 | if (enable) { |
| 154 | for (auto &physics_bone : physics_bones) { |
| 155 | if (!physics_bone.bullet_object) { |
| 156 | continue; |
| 157 | } |
| 158 | physics_bone.bullet_object->SetGravity(true); |
| 159 | // physics_bones[i].bullet_object->SetDamping(0.0f); |
| 160 | } |
| 161 | } else { |
| 162 | for (auto &physics_bone : physics_bones) { |
| 163 | if (!physics_bone.bullet_object) { |
| 164 | continue; |
| 165 | } |
| 166 | physics_bone.bullet_object->SetGravity(false); |
| 167 | // physics_bones[i].bullet_object->SetDamping(1.0f); |
| 168 | } |
| 169 | } |
| 170 | } |
| 171 | |
| 172 | void Skeleton::UnlinkFromBulletWorld() { |
| 173 | for (auto &physics_bone : physics_bones) { |
no outgoing calls
no test coverage detected