| 1171 | } |
| 1172 | |
| 1173 | void Shaders::SetUniformMat4Array(const std::string &var_name, const std::vector<mat4> &transforms) { |
| 1174 | GLint var_id = returnShaderVariable(var_name, bound_program); |
| 1175 | SetUniformMat4Array(var_id, transforms); |
| 1176 | } |
| 1177 | |
| 1178 | void Shaders::SetUniformMat4Array(GLint var_id, const std::vector<mat4> &transforms) { |
| 1179 | if (var_id == -1) { |
no test coverage detected