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hub / github.com/WolfireGames/overgrowth / SetUniformMat3

Method SetUniformMat3

Source/Graphics/shaders.cpp:987–990  ·  view source on GitHub ↗

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985}
986
987void Shaders::SetUniformMat3(const std::string &var_name, const GLfloat *data) {
988 GLint var_id = returnShaderVariable(var_name, bound_program);
989 SetUniformMat3(var_id, data);
990}
991
992void Shaders::SetUniformMat3(GLint var_id, const GLfloat *data) {
993 if (var_id == -1) {

Callers 4

DrawMethod · 0.80
ApplyMethod · 0.80
DrawItemMethod · 0.80
DrawBulletObjectFunction · 0.80

Calls 2

sizeMethod · 0.45
resizeMethod · 0.45

Tested by

no test coverage detected