| 985 | } |
| 986 | |
| 987 | void Shaders::SetUniformMat3(const std::string &var_name, const GLfloat *data) { |
| 988 | GLint var_id = returnShaderVariable(var_name, bound_program); |
| 989 | SetUniformMat3(var_id, data); |
| 990 | } |
| 991 | |
| 992 | void Shaders::SetUniformMat3(GLint var_id, const GLfloat *data) { |
| 993 | if (var_id == -1) { |