| 133 | void SetSplitScreen(bool val) { split_screen_ = val; } |
| 134 | void SetBlood(int val) { blood_ = val; } |
| 135 | void SetBloodColor(const vec3& val) { blood_color_ = val; } |
| 136 | void SetTextureReduce(int val) { |
| 137 | texture_reduce_ = val; |
| 138 | texture_reduction_factor_ = 1 << texture_reduce_; |
no outgoing calls
no test coverage detected