| 411 | } |
| 412 | |
| 413 | void Graphics::BindElementVBO(int val) { |
| 414 | if (vbo_element_bound != val) { |
| 415 | vbo_element_bound = val; |
| 416 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, val); |
| 417 | } |
| 418 | } |
| 419 | |
| 420 | // Start the scene drawing by clearing and setting the matrixmode |
| 421 | void Graphics::startDraw(vec2 start, vec2 end, ScreenType screen_type) { |
no outgoing calls
no test coverage detected