* Get the CameraObject that is controlling the camera. */
| 137 | * Get the CameraObject that is controlling the camera. |
| 138 | */ |
| 139 | CameraObject* getCameraObject() { |
| 140 | return m_camera_object; |
| 141 | } |
| 142 | |
| 143 | /** |
| 144 | * Set how far the camera is behind the player. |
no outgoing calls
no test coverage detected