| 91 | } |
| 92 | |
| 93 | void BloodSurface::InitShaders() { |
| 94 | simple_2d_id = Shaders::Instance()->returnProgram(simple_2d); |
| 95 | simple_2d_stab_id = Shaders::Instance()->returnProgram(simple_2d_stab_texture); |
| 96 | character_accumulate_id = Shaders::Instance()->returnProgram(character_accumulate_dry); |
| 97 | ignite_id = Shaders::Instance()->returnProgram(character_accumulate_ignite); |
| 98 | extinguish_id = Shaders::Instance()->returnProgram(character_accumulate_extinguish); |
| 99 | |
| 100 | if (!blood_uniforms_inited) { |
| 101 | InitUniforms(); |
| 102 | blood_uniforms_inited = true; |
| 103 | } |
| 104 | } |
| 105 | |
| 106 | void BloodSurface::InitUniforms() { |
| 107 | // Pre-warm uniforms |
nothing calls this directly
no test coverage detected