| 243 | } |
| 244 | |
| 245 | bool SkyEditor::HandleSelect(float angle_from_sun) { |
| 246 | Mouse* mouse = &(Input::Instance()->getMouse()); |
| 247 | if (mouse->mouse_double_click_[Mouse::LEFT]) { |
| 248 | if (angle_from_sun < PI / 50) { |
| 249 | m_sun_selected = true; |
| 250 | return true; |
| 251 | } else { |
| 252 | m_sun_selected = false; |
| 253 | return true; |
| 254 | } |
| 255 | } |
| 256 | return false; |
| 257 | } |
| 258 | |
| 259 | extern bool shadow_cache_dirty; |
| 260 | extern bool shadow_cache_dirty_sun_moved; |