| 1289 | } |
| 1290 | |
| 1291 | void MapEditor::CPSetColor(const vec3& color) { |
| 1292 | SendMessageToSelectedObjects(scenegraph_, OBJECT_MSG::SET_COLOR, &color); |
| 1293 | } |
| 1294 | |
| 1295 | void MapEditor::UpdateCursor(const LineSegment& mouseray, GameCursor* cursor) { |
| 1296 | Collision mouseray_collision_selected = |
nothing calls this directly
no test coverage detected