| 553 | |
| 554 | namespace { |
| 555 | void PlayerInputKeyDown(KeyState* keyState) { |
| 556 | if (keyState->count <= 0) { |
| 557 | keyState->count *= -1; |
| 558 | keyState->count++; |
| 559 | keyState->depth_count++; |
| 560 | keyState->depth = 1.0f; |
| 561 | } |
| 562 | } |
| 563 | } // namespace |
| 564 | |
| 565 | void Input::ProcessController(int controller_id, float timestep) { |