| 417 | } |
| 418 | |
| 419 | static void AS_LoadEditorLevel() { |
| 420 | Engine* engine = Engine::Instance(); |
| 421 | engine->NewLevel(); |
| 422 | } |
| 423 | |
| 424 | std::string AS_GetStringDescriptionForBinding(const std::string& type, const std::string& name) { |
| 425 | if (type == "xbox") // Backwards compat |