| 156 | } |
| 157 | |
| 158 | static bool AS_IsValidSocketTCP(uint32_t socket) { |
| 159 | return Engine::Instance()->GetASNetwork()->IsValidSocketTCP(socket); |
| 160 | } |
| 161 | |
| 162 | static CScriptArray* AS_GetPlayerStates() { |
| 163 | asIScriptContext* ctx = asGetActiveContext(); |
nothing calls this directly
no test coverage detected