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hub / github.com/WolfireGames/overgrowth / AS_IsValidSocketTCP

Function AS_IsValidSocketTCP

Source/Scripting/angelscript/asfuncs.cpp:158–160  ·  view source on GitHub ↗

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156}
157
158static bool AS_IsValidSocketTCP(uint32_t socket) {
159 return Engine::Instance()->GetASNetwork()->IsValidSocketTCP(socket);
160}
161
162static CScriptArray* AS_GetPlayerStates() {
163 asIScriptContext* ctx = asGetActiveContext();

Callers

nothing calls this directly

Calls 2

IsValidSocketTCPMethod · 0.80
GetASNetworkMethod · 0.80

Tested by

no test coverage detected