| 2580 | } |
| 2581 | |
| 2582 | int ASDuplicateObject(const Object* obj) { |
| 2583 | return the_scenegraph->map_editor->DuplicateObject(obj); |
| 2584 | } |
| 2585 | |
| 2586 | void ASSetPlayer(Object* obj, bool val) { |
| 2587 | if (obj->GetType() == _movement_object) { |
nothing calls this directly
no test coverage detected