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hub / github.com/WolfireGames/overgrowth / ASCallStateMPCallback

Function ASCallStateMPCallback

Source/Scripting/angelscript/asfuncs.cpp:5866–5869  ·  view source on GitHub ↗

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5864}
5865
5866void ASCallStateMPCallback(uint32_t state, std::vector<char>& data) {
5867 ASContext* ctx = GetActiveASContext();
5868 ctx->CallMPCallBack(state, data);
5869}
5870
5871bool AS_Online_IsValidPlayerName(const std::string& name) {
5872 return OnlineUtility::IsValidPlayerName(name);

Callers

nothing calls this directly

Calls 2

GetActiveASContextFunction · 0.85
CallMPCallBackMethod · 0.80

Tested by

no test coverage detected