| 3691 | } |
| 3692 | |
| 3693 | static void ASSetBoneTransform(Skeleton* skeleton, int which, const mat4& transform) { |
| 3694 | skeleton->physics_bones[which].bullet_object->SetTransform(transform); |
| 3695 | } |
| 3696 | |
| 3697 | static BoneTransform ASGetFrameMatrix(RiggedObject* rigged_object, int which) { |
| 3698 | return rigged_object->animation_frame_bone_matrices[which]; |
nothing calls this directly
no test coverage detected