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hub / github.com/WolfireGames/overgrowth / ASSetBoneTransform

Function ASSetBoneTransform

Source/Objects/riggedobject.cpp:3693–3695  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

3691}
3692
3693static void ASSetBoneTransform(Skeleton* skeleton, int which, const mat4& transform) {
3694 skeleton->physics_bones[which].bullet_object->SetTransform(transform);
3695}
3696
3697static BoneTransform ASGetFrameMatrix(RiggedObject* rigged_object, int which) {
3698 return rigged_object->animation_frame_bone_matrices[which];

Callers

nothing calls this directly

Calls 1

SetTransformMethod · 0.45

Tested by

no test coverage detected