| 461 | extern VBOContainer quad_index_vbo; |
| 462 | |
| 463 | static void UpdateShaderSuffix(SceneGraph* scenegraph, Object::DrawType object_draw_type) { |
| 464 | const int kShaderStrSize = 1024; |
| 465 | char buf[2][kShaderStrSize]; |
| 466 | char* shader_str[2] = {buf[0], buf[1]}; |
| 467 | FormatString(shader_str[0], kShaderStrSize, ""); |
| 468 | if (object_draw_type == Object::kFullDraw) { |
| 469 | if (g_simple_shadows || !g_level_shadows) { |
| 470 | FormatString(shader_str[1], kShaderStrSize, "%s #SIMPLE_SHADOW", shader_str[0]); |
| 471 | std::swap(shader_str[0], shader_str[1]); |
| 472 | } |
| 473 | if (scenegraph->light_probe_collection.probe_lighting_enabled && |
| 474 | scenegraph->light_probe_collection.light_probe_buffer_object_id != -1 && |
| 475 | !scenegraph->light_probe_collection.light_probes.empty()) { |
| 476 | FormatString(shader_str[1], kShaderStrSize, "%s #CAN_USE_LIGHT_PROBES", shader_str[0]); |
| 477 | std::swap(shader_str[0], shader_str[1]); |
| 478 | } |
| 479 | if (g_albedo_only) { |
| 480 | FormatString(shader_str[1], kShaderStrSize, "%s #ALBEDO_ONLY", shader_str[0]); |
| 481 | std::swap(shader_str[0], shader_str[1]); |
| 482 | } |
| 483 | if (g_simple_water) { |
| 484 | FormatString(shader_str[1], kShaderStrSize, "%s #SIMPLE_WATER", shader_str[0]); |
| 485 | std::swap(shader_str[0], shader_str[1]); |
| 486 | } |
| 487 | if (g_disable_fog) { |
| 488 | FormatString(shader_str[1], kShaderStrSize, "%s #DISABLE_FOG", shader_str[0]); |
| 489 | std::swap(shader_str[0], shader_str[1]); |
| 490 | } |
| 491 | if (g_no_reflection_capture) { |
| 492 | FormatString(shader_str[1], kShaderStrSize, "%s #NO_REFLECTION_CAPTURE", shader_str[0]); |
| 493 | std::swap(shader_str[0], shader_str[1]); |
| 494 | } |
| 495 | if (g_no_detailmaps) { |
| 496 | FormatString(shader_str[1], kShaderStrSize, "%s #NO_DETAILMAPS", shader_str[0]); |
| 497 | std::swap(shader_str[0], shader_str[1]); |
| 498 | } |
| 499 | if (g_no_decals) { |
| 500 | FormatString(shader_str[1], kShaderStrSize, "%s #NO_DECALS", shader_str[0]); |
| 501 | std::swap(shader_str[0], shader_str[1]); |
| 502 | } |
| 503 | if (config["ssao"].toNumber<bool>()) { |
| 504 | FormatString(shader_str[1], kShaderStrSize, "%s #SSAO_TEST", shader_str[0]); |
| 505 | std::swap(shader_str[0], shader_str[1]); |
| 506 | } |
| 507 | if (config["volume_shadows"].toNumber<bool>()) { |
| 508 | FormatString(shader_str[1], kShaderStrSize, "%s #VOLUME_SHADOWS", shader_str[0]); |
| 509 | std::swap(shader_str[0], shader_str[1]); |
| 510 | } |
| 511 | } |
| 512 | if (object_draw_type == Object::kFullDraw || object_draw_type == Object::kDrawDepthOnly || object_draw_type == Object::kDrawDepthNoAA || Object::kDrawAllShadowCascades) { |
| 513 | static int ubo_batch_size_multiplier = 1; |
| 514 | static GLint max_ubo_size = -1; |
| 515 | if (max_ubo_size == -1) { |
| 516 | glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &max_ubo_size); |
| 517 | |
| 518 | if (max_ubo_size >= 131072) { |
| 519 | ubo_batch_size_multiplier = 8; |
| 520 | } else if (max_ubo_size >= 65536) { |
no test coverage detected