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hub / github.com/WolfireGames/overgrowth / LoadSoundGroup

Function LoadSoundGroup

Source/Main/altmain.cpp:79–88  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

77}
78
79void LoadSoundGroup(const char* path, const char* data) {
80 // Disabled function as there is currently no support for loading data from within zip files, if the feature
81 // should exists in the future, it should be part of the asset manager. /Max Danielsson 2016 September 15
82 assert(false);
83 /*
84 LOGI << "Loading SoundGroupInfo \"" << path << "\"" << std::endl;
85 SoundGroupInfo sgi;
86 sgi.ParseXML(data);
87 */
88}
89
90void LoadSound(const char* path, const char* data) {
91 LOGI << "Loading Sound file \"" << path << "\"" << std::endl;

Callers 1

LoadSoundGroupZipFileFunction · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected