| 124 | } |
| 125 | |
| 126 | bool GetLinearGLFormat(GLenum format) { |
| 127 | switch (format) { |
| 128 | case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: |
| 129 | return (bool)GL_COMPRESSED_RGB_S3TC_DXT1_EXT; |
| 130 | |
| 131 | case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: |
| 132 | return (bool)GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; |
| 133 | |
| 134 | case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: |
| 135 | return (bool)GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; |
| 136 | |
| 137 | case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: |
| 138 | return (bool)GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; |
| 139 | |
| 140 | case GL_SRGB8: |
| 141 | return (bool)GL_RGB8; |
| 142 | |
| 143 | case GL_SRGB8_ALPHA8: |
| 144 | return (bool)GL_RGBA8; |
| 145 | |
| 146 | case GL_SRGB_ALPHA: |
| 147 | return (bool)GL_RGBA; |
| 148 | } |
| 149 | |
| 150 | return format; |
| 151 | } |
| 152 | |
| 153 | namespace { |
| 154 | #ifdef _WIN32 |