| 1297 | } |
| 1298 | |
| 1299 | std::string GetShaderPath(const std::string &shader_name, const std::string &shader_dir_path, ShaderType type) { |
| 1300 | switch (type) { |
| 1301 | case _vertex: |
| 1302 | return shader_dir_path + shader_name + ".vert"; |
| 1303 | case _fragment: |
| 1304 | return shader_dir_path + shader_name + ".frag"; |
| 1305 | case _geom: |
| 1306 | return shader_dir_path + shader_name + ".geom"; |
| 1307 | case _tess_eval: |
| 1308 | return shader_dir_path + shader_name + ".tess_eval"; |
| 1309 | case _tess_ctrl: |
| 1310 | return shader_dir_path + shader_name + ".tess_ctrl"; |
| 1311 | default: |
| 1312 | return ""; |
| 1313 | } |
| 1314 | } |
| 1315 | |
| 1316 | void ShaderUniform::Submit() { |
| 1317 | switch (type) { |
no outgoing calls
no test coverage detected