| 272 | } |
| 273 | |
| 274 | double length_squared(const vec3d &vec) { |
| 275 | return vec[0] * vec[0] + vec[1] * vec[1] + vec[2] * vec[2]; |
| 276 | } |
| 277 | |
| 278 | vec3d normalize(const vec3d &vec) { |
| 279 | double length_squared_val = length_squared(vec); |
no outgoing calls
no test coverage detected