| 330 | } |
| 331 | |
| 332 | float GetAspectRatio() { |
| 333 | Graphics* gi = Graphics::Instance(); |
| 334 | return gi->viewport_dim[2] / (float)gi->viewport_dim[3]; |
| 335 | } |
| 336 | |
| 337 | float TargetVertFovFromHorz(float target_horz_fov) { |
| 338 | return target_horz_fov / (4.0f / 3.0f); |
no outgoing calls
no test coverage detected