| 137 | }; |
| 138 | |
| 139 | static void GetEditorLineCollisions(SceneGraph* scenegraph, const vec3& start, const vec3& end, std::vector<Collision>& collisions, const TypeEnable& type_enable) { |
| 140 | PROFILER_ZONE(g_profiler_ctx, "GetEditorLineCollisions"); |
| 141 | scenegraph->LineCheckAll(start, end, &collisions); |
| 142 | if (collisions.empty()) { |
| 143 | return; |
| 144 | } |
| 145 | std::sort(collisions.begin(), collisions.end(), CollisionCompare(start)); |
| 146 | |
| 147 | for (int i = 0; i < (int)collisions.size();) { |
| 148 | if (collisions[i].hit_what->GetType() == _group || |
| 149 | collisions[i].hit_what->GetType() == _prefab || |
| 150 | !(collisions[i].hit_what->permission_flags & Object::CAN_SELECT) || |
| 151 | !type_enable.IsTypeEnabled(collisions[i].hit_what->GetType())) { |
| 152 | collisions.erase(collisions.begin() + i); |
| 153 | } else if (collisions[i].hit_what->parent && |
| 154 | (collisions[i].hit_what->parent->GetType() == _group || |
| 155 | collisions[i].hit_what->parent->GetType() == _prefab)) { |
| 156 | int depth = 1; |
| 157 | while (collisions[i].hit_what->parent && |
| 158 | (collisions[i].hit_what->parent->GetType() == _group || |
| 159 | collisions[i].hit_what->parent->GetType() == _prefab) |
| 160 | |
| 161 | ) { |
| 162 | bool is_duplicate = false; |
| 163 | for (int j = 0; j < i; ++j) { // Don't allow same group to be in list twice |
| 164 | if (collisions[i].hit_what->parent == collisions[j].hit_what) { |
| 165 | is_duplicate = true; |
| 166 | break; |
| 167 | } |
| 168 | } |
| 169 | if (!is_duplicate) { |
| 170 | ++depth; |
| 171 | collisions.insert(collisions.begin() + i, collisions[i]); |
| 172 | collisions[i].hit_what = collisions[i].hit_what->parent; |
| 173 | } else { |
| 174 | break; |
| 175 | } |
| 176 | } |
| 177 | i += depth; |
| 178 | } else { |
| 179 | ++i; |
| 180 | } |
| 181 | } |
| 182 | } |
| 183 | |
| 184 | // Given a set of selected objects, what kind of connections are possible |
| 185 | static Object::ConnectionType GetConnectionType(const std::vector<Object*>& selected) { |
no test coverage detected