| 1 | interface IWickedElementsComponent { |
| 2 | /** |
| 3 | * Always triggered once per node => definition, like a `constructor`. |
| 4 | * Ideal to setup anything as a one off operation. |
| 5 | * `this.element` will point at the node handled by this instance. |
| 6 | */ |
| 7 | init?(): void; |
| 8 | |
| 9 | /** |
| 10 | * Triggered once the node is live. |
| 11 | */ |
| 12 | connected?(): void; |
| 13 | |
| 14 | /** |
| 15 | * Triggered once the node is lost/removed. |
| 16 | */ |
| 17 | disconnected?(): void; |
| 18 | |
| 19 | /** |
| 20 | * Triggered when an attribute in the `observedAttributes` list changes or, |
| 21 | * if `observedAttributes` is not defined, for any attribute changes. |
| 22 | */ |
| 23 | attributeChanged?( |
| 24 | attributeName: string, |
| 25 | newValue: string | null, |
| 26 | oldValue: string | null |
| 27 | ): void; |
| 28 | |
| 29 | /** |
| 30 | * Optionally you can specify one or more attribute to observe. |
| 31 | * If empty, or not provided, but `attributeChanged()` method exists, |
| 32 | * all attributes changes are notified. |
| 33 | */ |
| 34 | observedAttributes?: Array<string>; |
| 35 | |
| 36 | /** |
| 37 | * Any event can be defined as method. |
| 38 | * Example: `onClick` or `onCustomEvent`. |
| 39 | */ |
| 40 | onEventName?(event:Event): void; |
| 41 | |
| 42 | /** |
| 43 | * Ane event could optionally have `Options` used as third argument, |
| 44 | * when the event is added via `addEventListener`: `false` by default. |
| 45 | */ |
| 46 | onEventNameOptions?:boolean | object; |
| 47 | } |
| 48 | |
| 49 | declare const wickedElements: { |
| 50 | /** |
no outgoing calls
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