↓ 4 callersMethodaddNewDoorBlock(Player player, DungeonDoor door, ServerLevel world, BlockPos controllerPos, BlockPos doorBlockPos, Direction
src/main/java/wayoftime/bloodmagic/structures/DungeonSynthesizer.java:280
↓ 4 callersMethodaddQuad(Matrix4f matrixPos, Matrix3f matrixNormal, VertexConsumer bufferIn, float red, float green, float blue, float
src/main/java/wayoftime/bloodmagic/client/render/RenderItemRoutingNode.java:186
↓ 4 callersMethodaddVertex(Matrix4f matrixPos, Matrix3f matrixNormal, VertexConsumer bufferIn, float red, float green, float blue, float
src/main/java/wayoftime/bloodmagic/client/render/RenderItemRoutingNode.java:194
↓ 4 callersMethodbuildShapedCharge(Block block, String name, ResourceLocation modelPath, ResourceLocation base, ResourceLocation edges, Resource
src/main/java/wayoftime/bloodmagic/common/data/GeneratorBlockStates.java:207
↓ 4 callersMethoddrawTexturedRect(VertexConsumer builder, GuiGraphics guiGraphics, float x, float y, float w, float h, float r, float g, float
src/main/java/wayoftime/bloodmagic/util/handler/event/ClientHandler.java:519
↓ 4 callersMethodputVertex(QuadBakingVertexConsumer quadBaker, Vec3 normal, double x, double y, double z, float u, float v, TextureAtlas
src/main/java/wayoftime/bloodmagic/client/model/MimicBakedModel.java:53
↓ 4 callersMethodrenderCube(Model3D cube, PoseStack matrix, VertexConsumer buffer, int argb, int light, int overlay)
src/main/java/wayoftime/bloodmagic/client/render/RenderResizableCuboid.java:65
↓ 4 callersMethodrenderPoint(Matrix4f matrix4f, Matrix3f normal, VertexConsumer buffer, Direction face, Axis u, Axis v, float other, float
src/main/java/wayoftime/bloodmagic/client/render/RenderResizableQuadrilateral.java:154