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hub / github.com/Wassimulator/CactusViewer / UI_intersect_rects

Function UI_intersect_rects

include/ui/ui_core.cpp:986–999  ·  view source on GitHub ↗

UI_Intersection_Rect UI_intersect_rects(v2 A_0, v2 A_1, v2 B_0, v2 B_1) {

Source from the content-addressed store, hash-verified

984
985// UI_Intersection_Rect UI_intersect_rects(v2 A_0, v2 A_1, v2 B_0, v2 B_1) {
986UI_Intersection_Rect UI_intersect_rects(UI_Intersection_Rect A, UI_Intersection_Rect B) {
987 UI_Intersection_Rect result;
988
989 v2 max_tl = v2(max(A.p[0].x, B.p[0].x), max(A.p[0].y, B.p[0].y));
990 v2 min_br = v2(min(A.p[1].x, B.p[1].x), min(A.p[1].y, B.p[1].y));
991 v2 size = min_br - max_tl;
992
993 if (size.x > 0 && size.y > 0) {
994 result.p[0] = max_tl;
995 result.p[1] = max_tl + size;
996 }
997
998 return result;
999}
1000
1001void UI_set_clip_rects(UI_Context * ctx) {
1002 auto buffer = UI_get_current_frame_buffer(ctx);

Callers 1

UI_set_clip_rectsFunction · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected