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hub / github.com/Wassimulator/CactusViewer / UI_create_texture

Function UI_create_texture

include/ui/ui_core.cpp:254–277  ·  view source on GitHub ↗

* @return returns -1 if there is no free texture slot available, otherwise returns a valid handle that is >= 0 **/

Source from the content-addressed store, hash-verified

252* @return returns -1 if there is no free texture slot available, otherwise returns a valid handle that is >= 0
253**/
254i32 UI_create_texture(UI_Context *ctx, u8 *data, int w, int h) {
255 // check if we have a free texture slot available
256 i32 handle = -1;
257 for (int i = 0; i < UI_MAX_TEXTURES; i++) {
258 if (ctx->textures[i] == false) {
259 handle = i;
260 ctx->textures[i] = true;
261 break;
262 }
263 }
264 // if we don't have a free slot, return -1 (error)
265 if (handle == -1) {
266 printf("UI Error: A maximum of 5 textures can be created for the UI context!\n");
267 return handle;
268 }
269
270 switch (ctx->backend)
271 {
272 case UI_Render_Backend_Type::D3D11:
273 UI_d3d11_create_texture(ctx, handle, data, w, h); break;
274 }
275
276 return handle;
277}
278
279UI_Font *UI_load_font_memory(UI_Context *ctx, unsigned char *data, size_t file_size, int ASCII_start, int ASCII_end, int *sizes, int sizes_count)
280{

Callers 1

UI_load_font_memoryFunction · 0.85

Calls 1

UI_d3d11_create_textureFunction · 0.85

Tested by

no test coverage detected