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hub / github.com/Wassimulator/CactusViewer / UI_begin_frame

Function UI_begin_frame

include/ui/ui_core.cpp:765–791  ·  view source on GitHub ↗

TODO(Wassim): we now just take the ms frame time from the game but this should be part of platform code at some point and the UI lib should take its own measurements.

Source from the content-addressed store, hash-verified

763// be part of platform code at some point and the UI lib should take
764// its own measurements.
765void UI_begin_frame(UI_Context *ctx, u64 ms_since_last_frame) {
766 UI_assert(ctx != nullptr && "UI context *ctx is a null pointer!");
767 UI_assert(ctx->initialized && "UI context wasn't initialized!");
768 UI_assert(ctx->parents.count == 0);
769 // Manage previous frame://///////////////////
770 v2 mouse = UI_get_mouse();
771 v2 mouse_delta = UI_get_mouse_delta();
772 ctx->want_capture_keyboard = false;
773 ctx->want_capture_mouse = false;
774 ctx->last_frame_time = ms_since_last_frame;
775 bool touched_a_block = false;
776 i32 current_focused_block_id = 0;
777 int freed = 0;
778
779
780 // New frame://////////////////////////////////
781 //UI_set_cursor(Cursor_Type_arrow);
782 ctx->buffer_index = 1 - ctx->buffer_index;
783 ctx->frame_id++;
784 ctx->unique_counter = 0;
785 ctx->strings.count = 0;
786 UI_get_current_frame_buffer(ctx)->count = 0;
787
788 // Reset the tree
789 ctx->viewport = _v2(get_client_size());
790 ctx->vertices.reset_count();
791}
792
793void UI_preorder_traversal(
794 UI_Block* block,

Callers 1

wmainFunction · 0.85

Calls 6

UI_get_mouseFunction · 0.85
UI_get_mouse_deltaFunction · 0.85
_v2Function · 0.85
get_client_sizeFunction · 0.85
reset_countMethod · 0.80

Tested by

no test coverage detected