reset damage modifiers changed by "double up" or "biffer baker" cheat and prevent campaign difficulty from influencing skirmish and multiplayer games
| 94 | // reset damage modifiers changed by "double up" or "biffer baker" cheat and |
| 95 | // prevent campaign difficulty from influencing skirmish and multiplayer games |
| 96 | void resetDamageModifiers() |
| 97 | { |
| 98 | if (bMultiPlayer) |
| 99 | { |
| 100 | setDamageModifiers(100, 100); |
| 101 | } |
| 102 | else |
| 103 | { |
| 104 | setDifficultyLevel(getDifficultyLevel()); |
| 105 | } |
| 106 | } |
no test coverage detected