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Functions13,752 in github.com/Warzone2100/warzone2100

↓ 14 callersFunctiongetModularScaledGraphicsTime
lib/gamelib/gtime.cpp:146
↓ 14 callersFunctiongetPower
src/power.cpp:337
↓ 14 callersFunctiongetTerrainShaderQuality
src/terrain.cpp:1776
↓ 14 callersMethodgetXOffset
lib/widget/widgbase.h:122
↓ 14 callersMethodgetYOffset
lib/widget/widgbase.h:127
↓ 14 callersMethodget_dimensions
lib/ivis_opengl/gfx_api_gl.cpp:556
↓ 14 callersFunctiongrabTrucksAndBuild
(structure, maxBlockingTiles)
data/mp/multiplay/skirmish/semperfi_includes/build.js:76
↓ 14 callersFunctionhandleUnrecoverableError
lib/ivis_opengl/gfx_api_vk.cpp:273
↓ 14 callersFunctioniSinR
lib/framework/trig.cpp:114
↓ 14 callersFunctioniV_DrawImageTint
lib/ivis_opengl/pieblitfunc.cpp:734
↓ 14 callersMethodidealWidth
src/titleui/widgets/multilobbyoptions.cpp:167
↓ 14 callersFunctionintGroupsChanged
src/hci.cpp:2123
↓ 14 callersMethodisTransparent
lib/ivis_opengl/pietypes.h:296
↓ 14 callersFunctionmap_TileHeight
Return ground height of top-left corner of tile at x,y
src/map.h:466
↓ 14 callersFunctionpie_RotateProjectWithPerspective
! * 3D vector perspective projection * Projects 3D vector into 2D screen space * \param v3d 3D vector to project * \param perspectiveViewMat
lib/ivis_opengl/piematrix.cpp:75
↓ 14 callersFunctionpie_SetGeometricOffset
lib/ivis_opengl/piematrix.cpp:175
↓ 14 callersFunctionplaceNear
(x, y, w, h, pad, scatter)
data/mp/multiplay/maps/6c-Entropy/game.js:329
↓ 14 callersMethodpop_back
lib/ivis_opengl/3rdparty/vk_mem_alloc.h:4501
↓ 14 callersMethodrbegin
lib/ivis_opengl/3rdparty/vk_mem_alloc.h:5364
↓ 14 callersFunctionremoveStruct
remove a structure from a game without any visible effects bDestroy = true if the object is to be destroyed (for example used to change the type of wa
src/structure.cpp:4565
↓ 14 callersFunctionresDoResLoadCallback
do the callback for the resload display function */
lib/framework/frameresource.cpp:140
↓ 14 callersFunctionreticuleCallback
src/hci.cpp:1379
↓ 14 callersMethodrgba
lib/ivis_opengl/pietypes.h:289
↓ 14 callersMethodsetBackgroundColor
src/hci/teamstrategy.cpp:1123
↓ 14 callersMethodsetPlaceholder
lib/widget/editbox.cpp:578
↓ 14 callersMethodsetText
lib/widget/paragraph.h:75
↓ 14 callersFunctionset_parents
3rdparty/json/include/nlohmann/json.hpp:20005
↓ 14 callersMethodupdateMultiplayGameData
for skirmish / multiplayer, provide additional data / state
src/activity.cpp:796
↓ 14 callersFunctionvalue_ptr
3rdparty/optional-lite/include/nonstd/optional.hpp:820
↓ 14 callersFunctionversionedModsPath
src/init.cpp:179
↓ 14 callersFunctionvisTilesUpdate
Check which tiles can be seen by an object */
src/visibility.cpp:432
↓ 14 callersFunctionwzSemaphorePost
lib/sdl/main_sdl.cpp:1020
↓ 13 callersMethodContinueString
lib/ivis_opengl/3rdparty/vk_mem_alloc.h:5923
↓ 13 callersFunctionIdToObject
src/wzapi.cpp:110
↓ 13 callersFunctionIdToStruct
//////////////////////////////////////////////////////////////////////////// find a structure
src/multiplay.cpp:713
↓ 13 callersFunctionNETrejectTempSocketClient
lib/netplay/netplay.cpp:3540
↓ 13 callersFunctionSelectDroid
Select a droid and do any necessary housekeeping.
src/droid.cpp:3765
↓ 13 callersFunctionWZ_PHYSFS_unmount
lib/framework/physfs_ext.h:65
↓ 13 callersFunctionactionTargetTurret
returns true if on target */
src/action.cpp:309
↓ 13 callersFunctionaddIGTextButton
src/ingameop.cpp:69
↓ 13 callersFunctionaddSideText
////////////////////////////////////////////////////////////////////////////
src/frontend.cpp:955
↓ 13 callersFunctionaudio_PlayStaticTrack
======================================================================================================================= ==============================
lib/sound/audio.cpp:735
↓ 13 callersFunctionaudio_StopAll
======================================================================================================================= ==============================
lib/sound/audio.cpp:947
↓ 13 callersMethodbegin
lib/ivis_opengl/3rdparty/vk_mem_alloc.h:5355
↓ 13 callersMethodbind_index_buffer
lib/ivis_opengl/gfx_api_gl.cpp:2705
↓ 13 callersFunctioncalcTemplatePower
Calculate the power points required to build/maintain a template */
src/droid.cpp:1850
↓ 13 callersMethodclear
src/integrations/wzdiscordrpc.cpp:463
↓ 13 callersFunctionclearSelection
Clear the selection flag for a player */
src/display.cpp:2762
↓ 13 callersFunctionclipXY
Are the current tile coordinates visible on screen?
src/display3d.cpp:1696
↓ 13 callersMethodcloseAnimateDelete
src/intdisplay.cpp:667
↓ 13 callersMethodget_context_value
lib/ivis_opengl/gfx_api_gl.cpp:2907
↓ 13 callersFunctioniV_DrawImage2
lib/ivis_opengl/pieblitfunc.cpp:686
↓ 13 callersFunctioniV_DrawImageAnisotropic
lib/ivis_opengl/pieblitfunc.cpp:555
↓ 13 callersFunctioniV_ShrinkFont
lib/ivis_opengl/textdraw.cpp:1540
↓ 13 callersFunctioninitLoadingScreen
fill buffers with the static screen
src/wrappers.cpp:339
↓ 13 callersMethodisConstructionDroid
src/droid.cpp:3859
↓ 13 callersMethodisValid
lib/netplay/netlobby.cpp:93
↓ 13 callersFunctionlog
(message)
data/mp/multiplay/skirmish/semperfi_includes/miscFunctions.js:4
↓ 13 callersFunctionobjPosDiffSq
src/basedef.h:156
↓ 13 callersFunctionpielightToRGBAVec4
lib/ivis_opengl/pielight_convert.h:23
↓ 13 callersFunctionplayerSpectator
(player)
data/mp/multiplay/skirmish/bonecrusher/functions.js:577
↓ 13 callersMethodright
Returns the x-coordinate of the rectangle's right edge.
lib/framework/geometry.h:153
↓ 13 callersFunctionscoreUpdateVar
-------------------------------------------------------------------- Updates a game statistic - more can be added if we need 'em
src/scores.cpp:218
↓ 13 callersMethodsetChildSize
lib/widget/listwidget.cpp:233
↓ 13 callersMethodsetChildSpacing
lib/widget/listwidget.cpp:239
↓ 13 callersMethodsetFont
src/titleui/campaign.cpp:2538
↓ 13 callersMethodsetImages
lib/widget/button.cpp:501
↓ 13 callersMethodsetOnDelete
lib/widget/widget.cpp:588
↓ 13 callersFunctionsetPlayerColour
Colour Lookups use col = MAX_PLAYERS for anycolour (see multiint.c)
src/component.cpp:59
↓ 13 callersFunctionsetScrollPause
src/loop.cpp:874
↓ 13 callersFunctionsetWidgetsStatus
lib/widget/widget.cpp:1734
↓ 13 callersMethodstart
lib/widget/gridallocation.cpp:257
↓ 13 callersFunctionstopJoining
///////////////////////////////////////////////////////////////////////
src/multiint.cpp:4685
↓ 13 callersFunctionstrangeStartSettingOver
()
data/mp/multiplay/skirmish/cobra_includes/miscFunctions.js:451
↓ 13 callersMethodtrimmed
Returns a string that has whitespace removed from the start and the end. Whitespace is any character for which std::isspace returns true - for the spe
lib/framework/wzstring.cpp:420
↓ 13 callersFunctionupdateDroidOrientation
Get pitch and roll from direction and tile data */
src/move.cpp:547
↓ 13 callersFunctionvanishDroid
src/droid.cpp:712
↓ 13 callersMethodvector2i
lib/framework/wzconfig.cpp:317
↓ 13 callersMethodvector3i
lib/framework/wzconfig.cpp:288
↓ 13 callersFunctionversion_getVersionString
Composes a nicely formatted version string. * Determine if we are on a tag (which will NOT show the hash) * or a branch (which WILL show the hash) * o
src/version.cpp:164
↓ 13 callersFunctionwzThreadCreate
/ Thread support ***/ /
lib/sdl/main_sdl.cpp:937
↓ 12 callersMethodGetAllocator
lib/ivis_opengl/3rdparty/vk_mem_alloc.h:9817
↓ 12 callersMethodGetMemoryTypeIndex
lib/ivis_opengl/3rdparty/vk_mem_alloc.h:9820
↓ 12 callersFunctionNETflush
lib/netplay/netplay.cpp:1749
↓ 12 callersFunctionNETgetGameserverPort
* @return The port we will host games on. */
lib/netplay/netplay.cpp:4830
↓ 12 callersFunctionNETgetStatistic
//////////////////////////////////////////////////////////////////////// return bytes of data sent recently.
lib/netplay/netplay.cpp:1527
↓ 12 callersFunctionNETint8_t
lib/netplay/nettypes.cpp:657
↓ 12 callersFunctionNETsetPlayerConnectionStatus
lib/netplay/netplay.cpp:4885
↓ 12 callersFunctionStatIsComponent
src/intdisplay.cpp:1545
↓ 12 callersMethodaboveBase
lib/ivis_opengl/textdraw.cpp:1791
↓ 12 callersFunctionaddBackdrop
src/frontend.cpp:842
↓ 12 callersFunctionaddDumpInfo
lib/exceptionhandler/dumpinfo.cpp:473
↓ 12 callersFunctionaddScavStructure
(name, origX, origY)
data/mp/multiplay/maps/4c-DustyMaze-FFA/game.js:437
↓ 12 callersFunctionaddScavStructure
(name, origX, origY)
data/mp/multiplay/maps/2c-DustyMaze/game.js:437
↓ 12 callersFunctionaddScavStructure
(name, origX, origY)
data/mp/multiplay/maps/4c-DustyMaze-2v2/game.js:437
↓ 12 callersMethodaddSection
src/hci/quickchat.cpp:1711
↓ 12 callersFunctionaddStructure
(name, origX, origY, size = 1, modules = 0, rot = null)
data/mp/multiplay/maps/4c-DustyMaze-FFA/game.js:422
↓ 12 callersFunctionaddStructure
(name, origX, origY, size = 1, modules = 0, rot = null)
data/mp/multiplay/maps/2c-DustyMaze/game.js:422
↓ 12 callersFunctionaddStructure
(name, origX, origY, size = 1, modules = 0, rot = null)
data/mp/multiplay/maps/4c-DustyMaze-2v2/game.js:422
↓ 12 callersMethodappend
lib/netplay/netqueue.h:118
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