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Functions13,752 in github.com/Warzone2100/warzone2100

↓ 46 callersFunctioncamSetMissionTimer
(seconds)
data/base/script/campaign/libcampaign_includes/time.js:64
↓ 46 callersFunctionkeyDown
This returns true if the key is currently depressed */
lib/sdl/main_sdl.cpp:1449
↓ 46 callersFunctionobjInfo
src/objects.cpp:52
↓ 46 callersFunctionorderDroidObj
This function sends an order with an object to the droid. * If the mode is ModeQueue, the order is added to the droid's order list using sendDroidInf
src/order.cpp:2058
↓ 46 callersMethodparse_error
3rdparty/json/include/nlohmann/json.hpp:4510
↓ 46 callersMethodpop_back
lib/framework/wzstring.cpp:373
↓ 46 callersFunctionwidgRemoveOverlayScreen
lib/widget/widget.cpp:276
↓ 45 callersFunctioncamSetArtifacts
(artifacts)
data/base/script/campaign/libcampaign_includes/artifact.js:26
↓ 45 callersFunctionhas_ext
3rdparty/glad/src/glad.c:257
↓ 45 callersMethodvisibleForLocalDisplay
Query visibility for display purposes (i.e. for `selectedPlayer`) DO NOT USE TO QUERY VISIBILITY FOR CALCULATIONS INVOLVING GAME / SIMULATION STATE
src/baseobject.cpp:134
↓ 45 callersFunctionwidgHide
lib/widget/widget.cpp:890
↓ 44 callersMethodappend
(self, process, draw=None, event=None, scrl_range=None, name=None)
tools/blender/old/2.4x/pie_common.py:112
↓ 44 callersMethodbegin
src/input/mapping.h:95
↓ 44 callersMethodheight
lib/ivis_opengl/textdraw.cpp:1786
↓ 44 callersMethodreset
lib/widget/jsontable.cpp:104
↓ 44 callersFunctionrprintf
lib/exceptionhandler/exchndl_win.cpp:160
↓ 44 callersMethodsetFontColour
lib/widget/label.h:62
↓ 43 callersMethodclear
lib/widget/dropdown.cpp:421
↓ 43 callersMethoddebug
(self, message, type="notice", lineno=None)
tools/blender/old/2.4x/pie_common.py:99
↓ 43 callersMethodsort
src/pointtree.cpp:95
↓ 43 callersMethodwidth
lib/ivis_opengl/textdraw.cpp:1781
↓ 42 callersMethodaboveBase
src/screens/guidescreen.cpp:617
↓ 42 callersMethoddebugMappingsAllowed
src/input/debugmappings.cpp:32
↓ 42 callersMethodempty
3rdparty/json/include/nlohmann/json.hpp:6308
↓ 42 callersMethodend
src/titleui/options/windowoptions.cpp:58
↓ 42 callersFunctionintResetScreen
Reset the widget screen to just the reticule */
src/hci.cpp:1222
↓ 42 callersMethodreset
src/hci/quickchat.cpp:775
↓ 42 callersFunctiontype_name
@brief return the type as string @sa https://json.nlohmann.me/api/basic_json/type_name/
3rdparty/json/include/nlohmann/json.hpp:23459
↓ 41 callersFunctioncamClassicResearch
(researchIds, playerId)
data/base/script/campaign/libcampaign_includes/research.js:69
↓ 41 callersFunctiondebugGetCallerFuncObject
src/quickjs_backend.cpp:2672
↓ 41 callersFunctiongamePaused
src/loop.cpp:831
↓ 41 callersMethodmove
lib/widget/widgbase.h:350
↓ 41 callersFunctionrunningMultiplayer
A function to determine whether we're running a multiplayer game, not just a * single player campaign or a skirmish game. * \return false if this
src/keybind.cpp:122
↓ 40 callersMethodhasType
src/statsdef.h:282
↓ 40 callersFunctioniHypot
lib/framework/trig.cpp:192
↓ 40 callersFunctionmake_network_error_code
lib/netplay/error_categories.cpp:143
↓ 40 callersMethodtoBool
lib/framework/wzconfig.cpp:698
↓ 39 callersFunctionadd
add a character to token_buffer
3rdparty/json/include/nlohmann/json.hpp:8773
↓ 39 callersFunctionfpathBlockingTile
src/fpath.h:103
↓ 39 callersFunctiongetDisplayImdFromIndex
DISPLAY-ONLY
src/miscimd.cpp:130
↓ 39 callersFunctionterrainType
src/map.h:349
↓ 39 callersMethodtoString
lib/framework/crc.cpp:142
↓ 38 callersFunctionNETlogEntry
lib/netplay/netlog.cpp:158
↓ 38 callersFunctionsendRoomSystemMessage
src/multiint.cpp:7433
↓ 38 callersMethodvisible
lib/widget/widgbase.h:259
↓ 38 callersFunctionwidgAddButton
Add a button to the widget screen */
lib/widget/widget.cpp:786
↓ 37 callersFunctionGetGameMode
! * Get the mode the game is currently in */
src/main.cpp:2145
↓ 37 callersMethodGetSize
lib/ivis_opengl/3rdparty/vk_mem_alloc.h:6425
↓ 37 callersFunctionbasic_json
@brief create an empty value with a given type @sa https://json.nlohmann.me/api/basic_json/basic_json/
3rdparty/json/include/nlohmann/json.hpp:20117
↓ 37 callersFunctionend
@brief returns an iterator to one past the last element @sa https://json.nlohmann.me/api/basic_json/end/
3rdparty/json/include/nlohmann/json.hpp:22095
↓ 37 callersFunctioninputLoseFocus
! * Release all keys (and buttons) when we lose focus */
lib/sdl/main_sdl.cpp:1411
↓ 37 callersFunctionsecondaryGetState
This function returns the droid order's secondary state of the secondary order.*/
src/order.cpp:3185
↓ 37 callersFunctionto_string
@brief return a string representation of the JSON pointer @sa https://json.nlohmann.me/api/json_pointer/to_string/
3rdparty/json/include/nlohmann/json.hpp:13873
↓ 37 callersFunctionto_string
lib/ivis_opengl/gfx_api.cpp:33
↓ 36 callersFunctionNETstring
Receives a string from the current network package. * \param str The buffer to decode the string from the network package * into.
lib/netplay/nettypes.cpp:747
↓ 36 callersMethoddata
3rdparty/json/include/nlohmann/json.hpp:23499
↓ 36 callersFunctionfreeModel
tools/qwzm/wzmutils.c:605
↓ 36 callersMethodgetObjectAt
src/hci/build.h:67
↓ 36 callersFunctiongetSockErr
lib/netplay/tcp/sock_error.cpp:33
↓ 36 callersMethodjoin
lib/framework/wzapp.h:286
↓ 36 callersFunctionproj_Direct
return whether a weapon is direct or indirect
src/projectile.cpp:1547
↓ 36 callersFunctionsendInGameSystemMessage
src/multiplay.cpp:2116
↓ 35 callersMethodchildGroups
lib/framework/wzconfig.cpp:177
↓ 35 callersFunctiondot
vector * vector -> scalar Note: glm doesn't provide dot operator for integral vector.
lib/framework/vector.h:62
↓ 35 callersMethodget
lib/ivis_opengl/textdraw.cpp:384
↓ 35 callersFunctionorderDroidLoc_p
(who, order, x, y)
data/mp/multiplay/skirmish/bonecrusher/performance.js:90
↓ 35 callersFunctionorderState
This function compares the current droid's order to the order. * Returns true if they are the same, false else. */
src/order.cpp:1976
↓ 35 callersFunctionpoptGetOptArg
src/clparse.cpp:210
↓ 35 callersFunctionrandom
(max)
data/mp/multiplay/skirmish/nexus_includes/misc.js:43
↓ 35 callersFunctionsortByDistance
(arr, obj, num, reach)
data/mp/multiplay/skirmish/bonecrusher/functions.js:355
↓ 35 callersFunctiontriggerEvent
For generic, parameter-less triggers __ ## eventGameInit() __ __ An event that is run once as the game is initialized. Not all game state may have bee
src/qtscript.cpp:1041
↓ 35 callersFunctionwzGetTicks
lib/sdl/main_sdl.cpp:573
↓ 34 callersMethodGetAllocationCallbacks
lib/ivis_opengl/3rdparty/vk_mem_alloc.h:10213
↓ 34 callersFunctionQuickJS_GetInt32
src/quickjs_backend.cpp:1430
↓ 34 callersMethodcend
lib/ivis_opengl/piedraw.cpp:998
↓ 34 callersMethoddump
-- ## dump(string...) -- -- Output text to a debug file. (3.2+ only) --
src/wzapi.cpp:940
↓ 34 callersFunctiongetPlayerColour
src/component.cpp:72
↓ 34 callersFunctioniAtan2
lib/framework/trig.cpp:134
↓ 34 callersFunctionis_object
@brief return whether value is an object @sa https://json.nlohmann.me/api/basic_json/is_object/
3rdparty/json/include/nlohmann/json.hpp:20659
↓ 34 callersFunctionrandom
(max)
data/mp/multiplay/skirmish/semperfi_includes/miscFunctions.js:21
↓ 34 callersMethodrequiredHeight
src/hci/chatoptions.cpp:591
↓ 34 callersFunctionresetReadyStatus
Reset ready status for all players */
src/multiplay.cpp:2749
↓ 34 callersFunctionsendChatMessage
(msg, receiver)
data/mp/multiplay/skirmish/cobra_includes/chat.js:3
↓ 34 callersMethodsetString
src/titleui/widgets/advcheckbox.cpp:137
↓ 34 callersMethodsetString
src/screens/netpregamescreen.cpp:174
↓ 34 callersFunctionsstrcat
lib/framework/string_ext.h:200
↓ 34 callersMethodvalue
return value of the iterator
3rdparty/json/include/nlohmann/json.hpp:5299
↓ 33 callersMethodWriteNumber
lib/ivis_opengl/3rdparty/vk_mem_alloc.h:5995
↓ 33 callersFunctioncastDroid
Returns DROID * if droid or NULL if not.
src/droid.h:427
↓ 33 callersMethodclear
lib/netplay/sync_debug.cpp:413
↓ 33 callersFunctionctrlShiftDown
check whether the queue order keys are pressed
src/display.cpp:1596
↓ 33 callersFunctiondefaultProjectionMatrix
lib/ivis_opengl/pieblitfunc.cpp:970
↓ 33 callersFunctiongraphicsTimeAdjustedIncrement
Returns the value times deltaGraphicsTime, converted to seconds.
lib/gamelib/gtime.h:169
↓ 33 callersFunctioninit_system_cursor32
init_system_cursor32()-- Create a monochrome mouse cursor image */
lib/sdl/cursors_sdl.cpp:1368
↓ 33 callersFunctionrandom
(max)
data/mp/multiplay/skirmish/cobra_includes/miscFunctions.js:5
↓ 32 callersFunctionNETbroadcastQueue
lib/netplay/nettypes.cpp:182
↓ 32 callersFunctionaudio_PlayTrack
======================================================================================================================= ==============================
lib/sound/audio.cpp:884
↓ 32 callersFunctionchangeTitleUI
src/titleui/titleui.cpp:40
↓ 32 callersMethodgetBodyStats
src/droid.cpp:3924
↓ 32 callersFunctionwidgAddLabel
Add a label to the widget screen */
lib/widget/widget.cpp:778
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