| 36 | } |
| 37 | |
| 38 | void SwitcherData::Prune() |
| 39 | { |
| 40 | for (size_t i = 0; i < windowSwitches.size(); i++) { |
| 41 | WindowSwitch &s = windowSwitches[i]; |
| 42 | if (!s.valid()) { |
| 43 | windowSwitches.erase(windowSwitches.begin() + i--); |
| 44 | } |
| 45 | } |
| 46 | |
| 47 | for (size_t i = 0; i < randomSwitches.size(); i++) { |
| 48 | RandomSwitch &s = randomSwitches[i]; |
| 49 | if (!s.valid()) { |
| 50 | randomSwitches.erase(randomSwitches.begin() + i--); |
| 51 | } |
| 52 | } |
| 53 | |
| 54 | for (size_t i = 0; i < screenRegionSwitches.size(); i++) { |
| 55 | ScreenRegionSwitch &s = screenRegionSwitches[i]; |
| 56 | if (!s.valid()) { |
| 57 | screenRegionSwitches.erase( |
| 58 | screenRegionSwitches.begin() + i--); |
| 59 | } |
| 60 | } |
| 61 | |
| 62 | for (size_t i = 0; i < pauseEntries.size(); i++) { |
| 63 | PauseEntry &s = pauseEntries[i]; |
| 64 | if (!s.valid()) { |
| 65 | pauseEntries.erase(pauseEntries.begin() + i--); |
| 66 | } |
| 67 | } |
| 68 | |
| 69 | for (size_t i = 0; i < sceneSequenceSwitches.size(); i++) { |
| 70 | SceneSequenceSwitch &s = sceneSequenceSwitches[i]; |
| 71 | if (!s.valid()) { |
| 72 | sceneSequenceSwitches.erase( |
| 73 | sceneSequenceSwitches.begin() + i--); |
| 74 | } |
| 75 | |
| 76 | auto cur = &s; |
| 77 | while (cur != nullptr) { |
| 78 | if (cur->extendedSequence && |
| 79 | !cur->extendedSequence->valid()) { |
| 80 | cur->extendedSequence.reset(nullptr); |
| 81 | s.activeSequence = nullptr; |
| 82 | } |
| 83 | cur = cur->extendedSequence.get(); |
| 84 | } |
| 85 | } |
| 86 | |
| 87 | for (size_t i = 0; i < sceneTransitions.size(); i++) { |
| 88 | SceneTransition &s = sceneTransitions[i]; |
| 89 | if (!s.valid()) { |
| 90 | sceneTransitions.erase(sceneTransitions.begin() + i--); |
| 91 | } |
| 92 | } |
| 93 | |
| 94 | for (size_t i = 0; i < defaultSceneTransitions.size(); i++) { |
| 95 | DefaultSceneTransition &s = defaultSceneTransitions[i]; |