| 33 | } |
| 34 | |
| 35 | void AAlsxtPlayerController::OnRep_PlayerState() |
| 36 | { |
| 37 | Super::OnRep_PlayerState(); |
| 38 | |
| 39 | // For edge cases where the PlayerState is repped before the Hero is possessed. |
| 40 | // CreateHUD(); |
| 41 | } |
| 42 | |
| 43 | void AAlsxtPlayerController::BeginPlay() |
| 44 | { |
nothing calls this directly
no outgoing calls
no test coverage detected