| 44 | } |
| 45 | |
| 46 | void AAlsxtCharacter::StartSliding(const float PlayRate, const float TargetYawAngle) |
| 47 | { |
| 48 | if (GetLocalRole() <= ROLE_SimulatedProxy) |
| 49 | { |
| 50 | return; |
| 51 | } |
| 52 | |
| 53 | auto* Montage{ SelectSlideMontage() }; |
| 54 | |
| 55 | if (!ALS_ENSURE(IsValid(Montage)) || !IsSlidingAllowedToStart(Montage)) |
| 56 | { |
| 57 | return; |
| 58 | } |
| 59 | |
| 60 | const auto StartYawAngle{ UE_REAL_TO_FLOAT(FRotator::NormalizeAxis(GetActorRotation().Yaw)) }; |
| 61 | |
| 62 | if (GetLocalRole() >= ROLE_Authority) |
| 63 | { |
| 64 | MulticastStartSliding(Montage, PlayRate, StartYawAngle, TargetYawAngle); |
| 65 | // OnSlidingStarted(); |
| 66 | } |
| 67 | else |
| 68 | { |
| 69 | GetCharacterMovement()->FlushServerMoves(); |
| 70 | |
| 71 | StartSlidingImplementation(Montage, PlayRate, StartYawAngle, TargetYawAngle); |
| 72 | ServerStartSliding(Montage, PlayRate, StartYawAngle, TargetYawAngle); |
| 73 | // OnSlidingStarted(); |
| 74 | } |
| 75 | } |
| 76 | |
| 77 | UAnimMontage* AAlsxtCharacter::SelectSlideMontage_Implementation() |
| 78 | { |