| 131 | } |
| 132 | |
| 133 | void AAlsxtCharacterAdvanced::SetReloadingType(const FGameplayTag& NewReloadingTypeTag) |
| 134 | { |
| 135 | |
| 136 | if (ReloadingType != NewReloadingTypeTag) |
| 137 | { |
| 138 | const auto PreviousReloadingType{ ReloadingType }; |
| 139 | |
| 140 | ReloadingType = NewReloadingTypeTag; |
| 141 | |
| 142 | OnReloadingTypeChanged(PreviousReloadingType); |
| 143 | } |
| 144 | } |
| 145 | |
| 146 | void AAlsxtCharacterAdvanced::OnReloadingTypeChanged_Implementation(const FGameplayTag& PreviousReloadingTypeTag) {} |
| 147 |
nothing calls this directly
no outgoing calls
no test coverage detected