| 269 | } |
| 270 | |
| 271 | void AAlsxtCharacterAdvanced::SetHoldingBreath(const FGameplayTag& NewHoldingBreathTag) |
| 272 | { |
| 273 | |
| 274 | if (HoldingBreath != NewHoldingBreathTag) |
| 275 | { |
| 276 | const auto PreviousHoldingBreath{ HoldingBreath }; |
| 277 | HoldingBreath = NewHoldingBreathTag; |
| 278 | OnHoldingBreathChanged(PreviousHoldingBreath); |
| 279 | } |
| 280 | } |
| 281 | |
| 282 | void AAlsxtCharacterAdvanced::OnHoldingBreathChanged_Implementation(const FGameplayTag& PreviousHoldingBreathTag) |
| 283 | { |
nothing calls this directly
no outgoing calls
no test coverage detected