| 2810 | } |
| 2811 | |
| 2812 | void AAlsxtCharacter::SetWeaponReadyPosition(const FGameplayTag& NewWeaponReadyPositionTag) |
| 2813 | { |
| 2814 | |
| 2815 | if (WeaponReadyPosition != NewWeaponReadyPositionTag) |
| 2816 | { |
| 2817 | const auto PreviousWeaponReadyPosition{ WeaponReadyPosition }; |
| 2818 | |
| 2819 | WeaponReadyPosition = NewWeaponReadyPositionTag; |
| 2820 | |
| 2821 | OnWeaponReadyPositionChanged(PreviousWeaponReadyPosition); |
| 2822 | } |
| 2823 | } |
| 2824 | |
| 2825 | // DefensiveMode |
| 2826 |
nothing calls this directly
no outgoing calls
no test coverage detected