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hub / github.com/Voidware-Prohibited/ALSXT / SetWeaponReadyPosition

Method SetWeaponReadyPosition

Source/ALSXT/Private/AlsxtCharacter.cpp:2812–2823  ·  view source on GitHub ↗

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2810}
2811
2812void AAlsxtCharacter::SetWeaponReadyPosition(const FGameplayTag& NewWeaponReadyPositionTag)
2813{
2814
2815 if (WeaponReadyPosition != NewWeaponReadyPositionTag)
2816 {
2817 const auto PreviousWeaponReadyPosition{ WeaponReadyPosition };
2818
2819 WeaponReadyPosition = NewWeaponReadyPositionTag;
2820
2821 OnWeaponReadyPositionChanged(PreviousWeaponReadyPosition);
2822 }
2823}
2824
2825// DefensiveMode
2826

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected