| 3964 | } |
| 3965 | |
| 3966 | void AAlsxtCharacter::SetWeaponObstruction(const FGameplayTag& NewWeaponObstructionTag) |
| 3967 | { |
| 3968 | |
| 3969 | if (WeaponObstruction != NewWeaponObstructionTag) |
| 3970 | { |
| 3971 | const auto PreviousWeaponObstruction{ WeaponObstruction }; |
| 3972 | |
| 3973 | WeaponObstruction = NewWeaponObstructionTag; |
| 3974 | |
| 3975 | OnWeaponObstructionChanged(PreviousWeaponObstruction); |
| 3976 | } |
| 3977 | } |
| 3978 | |
| 3979 | void AAlsxtCharacter::OnWeaponObstructionChanged_Implementation(const FGameplayTag& PreviousWeaponObstructionTag) {} |
| 3980 |
nothing calls this directly
no outgoing calls
no test coverage detected