| 2773 | } |
| 2774 | |
| 2775 | void AAlsxtCharacter::SetWeaponFirearmStance(const FGameplayTag& NewWeaponFirearmStanceTag) |
| 2776 | { |
| 2777 | |
| 2778 | if (WeaponFirearmStance != NewWeaponFirearmStanceTag) |
| 2779 | { |
| 2780 | const auto PreviousWeaponFirearmStance{ WeaponFirearmStance }; |
| 2781 | |
| 2782 | WeaponFirearmStance = NewWeaponFirearmStanceTag; |
| 2783 | |
| 2784 | OnWeaponFirearmStanceChanged(PreviousWeaponFirearmStance); |
| 2785 | } |
| 2786 | } |
| 2787 | |
| 2788 | void AAlsxtCharacter::OnWeaponFirearmStanceChanged_Implementation(const FGameplayTag& PreviousWeaponFirearmStanceTag) {} |
| 2789 |
nothing calls this directly
no outgoing calls
no test coverage detected